Manhattan, Roosevelt Island, the actual real-life accurate entirety of Queens, Staten Island, Statue of Liberty, Ryker's Island, the Raft, the subways, the sewers, and Brooklyn, with Queens including forests and upstate New York beyond the streams of New York almost all building interiors, including bridges can be entered, with lore to be explored and side activities to do, as well as possible crafting skills to collect in them to craft personal spider suits, drones, and web fluid.
Miles also has the ability to cloak himself and turn invisible, making his gameplay style unique from Peter's
Miles's gameplay is very different from Spider-Man's he has the ability of bio-electrokinesis, which allows him to shock enemies, as well as venom blast, which can be combined with bio-electrokinesis.
Players also have access to switching between Peter and Miles at any time given (however, Peter has a way bigger role than Miles, as Insomniac is aware this is a game about Peter Parker, not Miles Morales) Players have access to Felicia's high-end penthouse, where there is also a computer and many activities to take part in to earn tokens, skill points, and even suits.
The last three Spider-Man games had complaints about Spider-Man essentially being the only playable character in the vanilla aspects of the game Insomniac Games has listened and implemented Miles Morales aka the Ultimate Spider-Man as a playable character who plays a role that does not overshadow Peter Parker's, but still has his own missions and even unique combat style (Miles is less experienced and has different abilities gained from the spider bite that differentiates him from Peter) Black Cat is also playable in her own missions and Insomniac has brought back the combat duo system where Spider-Man can duo finish and duo-play with another character.
There are a couple more web gadgets and skills to unlock, however, Insomniac Games has developed the enemies so that they are way smarter, can detect Spider-Man easier, and overall make them challenging and unsuspecting the combat includes combination moves and web combinations to improve overall flow of combat
The immersive combat system is partially inspired by the Batman: Arkham video games, mixing those dodge and attack elements with web gadgets, parkour, swinging, and great variety in combat, as the combat is what Spider-Man fights like in the comic books.
T (Teens) for Blood, Drug Reference, Language, Violence, & Sexual Reference